#include "shader_cache.h" #include ShaderCache::ShaderCache(GLuint program) { _program = program; } GLint ShaderCache::UniformLocation(const char* name, uint32_t id) { if (_uniforms.contains(id)) { return _uniforms[id]; } GLint loc = glGetUniformLocation(_program, name); _uniforms[id] = loc; if(loc == -1) { MessageBoxA(NULL, "Uniform missing!", "GL Error", MB_OK | MB_ICONERROR); exit(0); } return loc; }